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VR & Robotics Could Be The Future Of Medical Training | VRScout

VRScout's Kyle Melnick covers the partnership between FundamentalVR and Haply Robotics, which brings Haply's portable haptic technology — including the flagship Inverse3 — to the Fundamental Surgery VR training platform. The pairing aims to make surgical simulation more realistic by mimicking physical touch.

Blog & insights Medical simulation Skills training & simulation Robotics & teleoperation Inverse3

Originally published on haply.co — the canonical version of this article.

Immersive tech meets medical education

VRScout’s coverage places the partnership in the context of a broader wave of immersive technology entering medicine, from AR-assisted surgeries to VR sedation. Fundamental Surgery, FundamentalVR’s immersive training platform, combines VR and haptics to give medical students and professional surgeons realistic simulations of real-life procedures, alongside educational features like multiuser classrooms with instructor-led lessons.

A partnership for more realistic simulation

The article reports that FundamentalVR is partnering with Haply Robotics to make those simulations more realistic using Haply’s portable haptic technology, including the flagship Inverse3 device. According to FundamentalVR, the platform provides effective surgical training cheaply and remotely by mimicking physical touch — and the addition of Haply’s more advanced haptic hardware is set to improve it further.

What both companies said

FundamentalVR co-founder and CEO Richard Vincent described Haply as a leader in kinesthetic grounded haptics and framed the partnership as part of the company’s strategy for a hardware-agnostic open platform supporting medical device and pharmaceutical partners’ educational programs. Haply President and Co-Founder Colin Gallacher said the company was “excited to support FundamentalVR’s rapidly growing business strategy,” with Haply’s devices enhancing FundamentalVR’s virtual environments and medical training scenarios through force feedback and the sense of touch.

Read the original coverage

The full article by Kyle Melnick is available on VRScout.com.

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